Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

View graph of relations

Details

Original languageEnglish
Title of host publication2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Pages254-256
Number of pages3
ISBN (electronic)979-8-3503-4839-2
Publication statusPublished - 2023

Abstract

Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.

Cite this

Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework. / Kamalasanan, Vinu; Krüger, Melanie; Sester, Monika.
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023. p. 254-256.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Kamalasanan, V, Krüger, M & Sester, M 2023, Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework. in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). pp. 254-256. https://doi.org/10.1109/VRW58643.2023.00062
Kamalasanan, V., Krüger, M., & Sester, M. (2023). Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 254-256) https://doi.org/10.1109/VRW58643.2023.00062
Kamalasanan V, Krüger M, Sester M. Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023. p. 254-256 doi: 10.1109/VRW58643.2023.00062
Kamalasanan, Vinu ; Krüger, Melanie ; Sester, Monika. / Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 2023. pp. 254-256
Download
@inproceedings{ea1c42bc0aea453abbfd87d3109066eb,
title = "Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework",
abstract = "Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.",
author = "Vinu Kamalasanan and Melanie Kr{\"u}ger and Monika Sester",
note = "The authors cordially thank the funding provided by DAAD and DFG RTG Training Group 1931, SocialCars for guidance in the work.",
year = "2023",
doi = "10.1109/VRW58643.2023.00062",
language = "English",
isbn = "979-8-3503-4840-8",
pages = "254--256",
booktitle = "2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)",

}

Download

TY - GEN

T1 - Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework

AU - Kamalasanan, Vinu

AU - Krüger, Melanie

AU - Sester, Monika

N1 - The authors cordially thank the funding provided by DAAD and DFG RTG Training Group 1931, SocialCars for guidance in the work.

PY - 2023

Y1 - 2023

N2 - Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.

AB - Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.

UR - http://www.scopus.com/inward/record.url?scp=85159672834&partnerID=8YFLogxK

U2 - 10.1109/VRW58643.2023.00062

DO - 10.1109/VRW58643.2023.00062

M3 - Conference contribution

SN - 979-8-3503-4840-8

SP - 254

EP - 256

BT - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

ER -

By the same author(s)