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AI-Powered Analysis of Eye Tracker Data in Basketball Game

Research output: Contribution to journalArticleResearchpeer review

Authors

  • Daniele Lozzi
  • Ilaria Di Pompeo
  • Martina Marcaccio
  • Michela Alemanno
  • Melanie Krüger

External Research Organisations

  • University of L'Aquila
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    • News Mentions: 1
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Details

Original languageEnglish
Article number3572
JournalSensors
Volume25
Issue number11
Publication statusPublished - 5 Jun 2025

Abstract

This paper outlines a new system for processing of eye-tracking data in basketball live games with two pre-trained Artificial Intelligence (AI) models. blueThe system is designed to process and extract features from data of basketball coaches and referees, recorded with the Pupil Labs Neon Eye Tracker, a device that is specifically optimized for video analysis. The research aims to present a tool useful for understanding their visual attention patterns during the game, what they are attending to, for how long, and their physiological responses, blueas is evidenced through pupil size changes. AI models are used to monitor events and actions within the game and correlate these with eye-tracking data to provide understanding into referees’ and coaches’ cognitive processes and decision-making. This research contributes to the knowledge of sport psychology and performance analysis by introducing the potential of Artificial Intelligence (AI)-based eye-tracking analysis in sport with wearable technology and light neural networks that are capable of running in real time.

Keywords

    Artificial Intelligence, basketball, cognitive psychology, Computer Vision, eye tracking, sport psychology

ASJC Scopus subject areas

Cite this

AI-Powered Analysis of Eye Tracker Data in Basketball Game. / Lozzi, Daniele; Di Pompeo, Ilaria; Marcaccio, Martina et al.
In: Sensors, Vol. 25, No. 11, 3572, 05.06.2025.

Research output: Contribution to journalArticleResearchpeer review

Lozzi, D, Di Pompeo, I, Marcaccio, M, Alemanno, M, Krüger, M, Curcio, G & Migliore, S 2025, 'AI-Powered Analysis of Eye Tracker Data in Basketball Game', Sensors, vol. 25, no. 11, 3572. https://doi.org/10.3390/s25113572
Lozzi, D., Di Pompeo, I., Marcaccio, M., Alemanno, M., Krüger, M., Curcio, G., & Migliore, S. (2025). AI-Powered Analysis of Eye Tracker Data in Basketball Game. Sensors, 25(11), Article 3572. https://doi.org/10.3390/s25113572
Lozzi D, Di Pompeo I, Marcaccio M, Alemanno M, Krüger M, Curcio G et al. AI-Powered Analysis of Eye Tracker Data in Basketball Game. Sensors. 2025 Jun 5;25(11):3572. doi: 10.3390/s25113572
Lozzi, Daniele ; Di Pompeo, Ilaria ; Marcaccio, Martina et al. / AI-Powered Analysis of Eye Tracker Data in Basketball Game. In: Sensors. 2025 ; Vol. 25, No. 11.
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abstract = "This paper outlines a new system for processing of eye-tracking data in basketball live games with two pre-trained Artificial Intelligence (AI) models. blueThe system is designed to process and extract features from data of basketball coaches and referees, recorded with the Pupil Labs Neon Eye Tracker, a device that is specifically optimized for video analysis. The research aims to present a tool useful for understanding their visual attention patterns during the game, what they are attending to, for how long, and their physiological responses, blueas is evidenced through pupil size changes. AI models are used to monitor events and actions within the game and correlate these with eye-tracking data to provide understanding into referees{\textquoteright} and coaches{\textquoteright} cognitive processes and decision-making. This research contributes to the knowledge of sport psychology and performance analysis by introducing the potential of Artificial Intelligence (AI)-based eye-tracking analysis in sport with wearable technology and light neural networks that are capable of running in real time.",
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