Details
Original language | English |
---|---|
Title of host publication | 2007 International Conference on Cyberworlds |
Subtitle of host publication | (CW'07) |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 292-299 |
Number of pages | 8 |
ISBN (print) | 0769530052, 9780769530055 |
Publication status | Published - 2007 |
Event | 2007 International Conference on Cyberworlds, CW'07 - Hannover, Germany Duration: 24 Oct 2007 → 27 Oct 2007 |
Abstract
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small section of the surface being in contact with the fingers. We compare several contact models to obtain the best compromise in the context of haptic applications.
Keywords
- Deformable objects, Haptics, Virtual reality
ASJC Scopus subject areas
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Human-Computer Interaction
- Social Sciences(all)
- Communication
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2007 International Conference on Cyberworlds: (CW'07). Institute of Electrical and Electronics Engineers Inc., 2007. p. 292-299 4390932.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Virtual reality systems modelling haptic two-finger contact with deformable physical surfaces
AU - Böttcher, Guido
AU - Allerkamp, Dennis
AU - Wolter, Franz Erich
PY - 2007
Y1 - 2007
N2 - Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small section of the surface being in contact with the fingers. We compare several contact models to obtain the best compromise in the context of haptic applications.
AB - Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small section of the surface being in contact with the fingers. We compare several contact models to obtain the best compromise in the context of haptic applications.
KW - Deformable objects
KW - Haptics
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=46449087311&partnerID=8YFLogxK
U2 - 10.1109/CW.2007.29
DO - 10.1109/CW.2007.29
M3 - Conference contribution
AN - SCOPUS:46449087311
SN - 0769530052
SN - 9780769530055
SP - 292
EP - 299
BT - 2007 International Conference on Cyberworlds
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2007 International Conference on Cyberworlds, CW'07
Y2 - 24 October 2007 through 27 October 2007
ER -