Details
Original language | English |
---|---|
Title of host publication | CHI EA '05 |
Subtitle of host publication | CHI '05 Extended Abstracts on Human Factors in Computing Systems |
Pages | 1200-1203 |
Number of pages | 4 |
Publication status | Published - 2 Apr 2005 |
Externally published | Yes |
Event | Conference on Human Factors in Computing Systems, CHI EA 2005 - Portland, OR, United States Duration: 2 Apr 2005 → 7 Apr 2005 |
Abstract
This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.
Keywords
- Camera phones, Large displays, Mobile phones, Visual codes
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems. 2005. p. 1200-1203.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Sweep and Point & Shoot
T2 - Conference on Human Factors in Computing Systems, CHI EA 2005
AU - Ballagas, Rafael
AU - Rohs, Michael
AU - Sheridan, Jennifer G.
N1 - Copyright: Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2005/4/2
Y1 - 2005/4/2
N2 - This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.
AB - This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The Point & Shoot technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The Sweep technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development.These techniques are intended to inspire and enable new classes of large public display applications.
KW - Camera phones
KW - Large displays
KW - Mobile phones
KW - Visual codes
UR - http://www.scopus.com/inward/record.url?scp=84869112091&partnerID=8YFLogxK
U2 - 10.1145/1056808.1056876
DO - 10.1145/1056808.1056876
M3 - Conference contribution
AN - SCOPUS:84869112091
SN - 1595930027
SP - 1200
EP - 1203
BT - CHI EA '05
Y2 - 2 April 2005 through 7 April 2005
ER -