Details
Original language | English |
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Title of host publication | International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009 |
Pages | 255-258 |
Number of pages | 4 |
Publication status | Published - 31 Dec 2009 |
Event | International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009 - Barcelona, Spain Duration: 4 Nov 2009 → 6 Nov 2009 |
Publication series
Name | International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009 |
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Abstract
Open Content represents a huge knowledge base in nearly every domain regarding the currently arising Social Semantic Web [1]. However, weaving these precious resources sustainable into agile knowledge transfer and learning is not lighted very well so far. The focus of this contribution lies on utilizing available, distributed data sets on the web for vast interactive knowledge transfer and learning. Social educational gaming is instanced to simplify interoperation, to spread knowledge in a handy way and to enhance users' collaboration with Open Content. Learning aims deal with broaden the users' perspective on available information and resources. Especially fact-related knowledge is assessable in an effective manner this way. Attendance increases through game-based, incentive arrangements like point and level concepts. Confrontation with daily knowledge topics can be immerged through knowledge games for a broad audience. Long-term objective is to establish Open Content in educational contexts as knowledge base - by enabling a proposal of suitable web service compositions and a modular construction kit for user-centered interfaces with high functionality and design issues. Overall, we boost Open Content as an inherent part of higher-layered, lightweight applications in knowledge and information transfer via standard tasks of knowledge engineering and augmented user interaction. Knowledge management concerns interweave with social gaming and collaboration.
Keywords
- Educational games, Knowledge engineering, Open content, Social semantic web
ASJC Scopus subject areas
- Computer Science(all)
- Artificial Intelligence
- Computer Science(all)
- Computer Networks and Communications
- Computer Science(all)
- Software
- Engineering(all)
- Electrical and Electronic Engineering
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International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009. 2009. p. 255-258 5368794 (International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Social educational games based on open content
AU - Steinberg, Monika
AU - Brehm, Jürgen
PY - 2009/12/31
Y1 - 2009/12/31
N2 - Open Content represents a huge knowledge base in nearly every domain regarding the currently arising Social Semantic Web [1]. However, weaving these precious resources sustainable into agile knowledge transfer and learning is not lighted very well so far. The focus of this contribution lies on utilizing available, distributed data sets on the web for vast interactive knowledge transfer and learning. Social educational gaming is instanced to simplify interoperation, to spread knowledge in a handy way and to enhance users' collaboration with Open Content. Learning aims deal with broaden the users' perspective on available information and resources. Especially fact-related knowledge is assessable in an effective manner this way. Attendance increases through game-based, incentive arrangements like point and level concepts. Confrontation with daily knowledge topics can be immerged through knowledge games for a broad audience. Long-term objective is to establish Open Content in educational contexts as knowledge base - by enabling a proposal of suitable web service compositions and a modular construction kit for user-centered interfaces with high functionality and design issues. Overall, we boost Open Content as an inherent part of higher-layered, lightweight applications in knowledge and information transfer via standard tasks of knowledge engineering and augmented user interaction. Knowledge management concerns interweave with social gaming and collaboration.
AB - Open Content represents a huge knowledge base in nearly every domain regarding the currently arising Social Semantic Web [1]. However, weaving these precious resources sustainable into agile knowledge transfer and learning is not lighted very well so far. The focus of this contribution lies on utilizing available, distributed data sets on the web for vast interactive knowledge transfer and learning. Social educational gaming is instanced to simplify interoperation, to spread knowledge in a handy way and to enhance users' collaboration with Open Content. Learning aims deal with broaden the users' perspective on available information and resources. Especially fact-related knowledge is assessable in an effective manner this way. Attendance increases through game-based, incentive arrangements like point and level concepts. Confrontation with daily knowledge topics can be immerged through knowledge games for a broad audience. Long-term objective is to establish Open Content in educational contexts as knowledge base - by enabling a proposal of suitable web service compositions and a modular construction kit for user-centered interfaces with high functionality and design issues. Overall, we boost Open Content as an inherent part of higher-layered, lightweight applications in knowledge and information transfer via standard tasks of knowledge engineering and augmented user interaction. Knowledge management concerns interweave with social gaming and collaboration.
KW - Educational games
KW - Knowledge engineering
KW - Open content
KW - Social semantic web
UR - http://www.scopus.com/inward/record.url?scp=77749264190&partnerID=8YFLogxK
U2 - 10.1109/INCOS.2009.69
DO - 10.1109/INCOS.2009.69
M3 - Conference contribution
AN - SCOPUS:77749264190
SN - 9780769538587
T3 - International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009
SP - 255
EP - 258
BT - International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009
T2 - International Conference on Intelligent Networking and Collaborative Systems, INCoS 2009
Y2 - 4 November 2009 through 6 November 2009
ER -