Details
Original language | English |
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Journal | Computer graphics forum |
Publication status | E-pub ahead of print - 18 Apr 2025 |
Abstract
With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.
Keywords
- CCS Concepts, Virtual reality, • Computing methodologies → Rendering, • Hardware → Emerging technologies
ASJC Scopus subject areas
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
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In: Computer graphics forum, 18.04.2025.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Real-Time Rendering Framework for Holography
AU - Fricke, Sascha
AU - Castillo, Susana
AU - Eisemann, Martin
AU - Magnor, Marcus
N1 - Publisher Copyright: © 2025 The Author(s). Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.
PY - 2025/4/18
Y1 - 2025/4/18
N2 - With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.
AB - With the advent of holographic near-eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware-ray-traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high-quality time-multiplexed holography for real-time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.
KW - CCS Concepts
KW - Virtual reality
KW - • Computing methodologies → Rendering
KW - • Hardware → Emerging technologies
UR - http://www.scopus.com/inward/record.url?scp=105002759257&partnerID=8YFLogxK
U2 - 10.1111/cgf.70058
DO - 10.1111/cgf.70058
M3 - Article
AN - SCOPUS:105002759257
JO - Computer graphics forum
JF - Computer graphics forum
SN - 0167-7055
ER -