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Prototypes as assets, not toys why and how to extract knowledge from prototypes

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

External Research Organisations

  • University of Colorado Boulder

Details

Original languageEnglish
Title of host publication1996 Proceedings - International Conference on Software Engineering
Pages522-531
Number of pages10
Publication statusPublished - 1996
Externally publishedYes
Event1996 18th International Conference on Software Engineering - Berlin
Duration: 25 Mar 199629 Mar 1996

Publication series

NameProceedings - International Conference on Software Engineering (Print)
PublisherIEEE Computer Society
ISSN (Print)0270-5257

Abstract

Software prototypes are becoming more and more important, as computer applications invade new domains and as personal prototyping environments become more powerful. Although numerous approaches recommend their use, prototypes are sometimes treated like their developers' personal toys, and little effort is made to extract and share the experiences and knowledge that emerged as a by-product of building the prototype. In this paper, a strategy is proposed to extract crucial pieces of knowledge from a prototype and from its developer. The strategy is based on monitoring explanations that developers give, analyzing their structure, and feeding results back to support and to focus explanations. During this process, the prototype turns into the centerpiece of a hyperstructured information base, which can be used to convey concepts, implementation tricks and experiences. If organizations begin to view - and treat - prototypes as executable representations of knowledge, they can fully capitalize on the assets prototypes really are.

ASJC Scopus subject areas

Cite this

Prototypes as assets, not toys why and how to extract knowledge from prototypes. / Schneider, Kurt.
1996 Proceedings - International Conference on Software Engineering. 1996. p. 522-531 (Proceedings - International Conference on Software Engineering (Print)).

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Schneider, K 1996, Prototypes as assets, not toys why and how to extract knowledge from prototypes. in 1996 Proceedings - International Conference on Software Engineering. Proceedings - International Conference on Software Engineering (Print), pp. 522-531, 1996 18th International Conference on Software Engineering, Berlin, 25 Mar 1996.
Schneider, K. (1996). Prototypes as assets, not toys why and how to extract knowledge from prototypes. In 1996 Proceedings - International Conference on Software Engineering (pp. 522-531). (Proceedings - International Conference on Software Engineering (Print)).
Schneider K. Prototypes as assets, not toys why and how to extract knowledge from prototypes. In 1996 Proceedings - International Conference on Software Engineering. 1996. p. 522-531. (Proceedings - International Conference on Software Engineering (Print)).
Schneider, Kurt. / Prototypes as assets, not toys why and how to extract knowledge from prototypes. 1996 Proceedings - International Conference on Software Engineering. 1996. pp. 522-531 (Proceedings - International Conference on Software Engineering (Print)).
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