Details
Original language | English |
---|---|
Pages (from-to) | 1-14 |
Number of pages | 14 |
Journal | International Journal of Mobile Human Computer Interaction |
Volume | 2 |
Issue number | 3 |
Publication status | Published - 2010 |
Externally published | Yes |
Abstract
With the miniaturization ofprojection technology, the integration of tiny projection units into mobile devices is no longer fiction: therefore, such integrated projectors in mobile devices could make mobile projection ubiquitous. These phones will have the ability to project large-scale information onto any surfaces in the real world, and by doing so, the interaction space of the mobile device can be considerably expanded. In addition, physical objects in the environment can be augmented with additional information, which can support interaction concepts that are not even possible on modem desktop computers today. The authors believe that mobile cam era-projector units can form a promising interface type for mobile Augmented Reality (AR) applications, thus, this paper identifies different application classes of such interfaces. In addition, different spatial setups of camera and projector units will have an effect on the possible applications and the interaction space with the focus on the augmentation of rval word objects in the environment. This paper presents two examples of applications for mobile camera-projector units and different hardware prototypes that allow augmentation of real world objects.
Keywords
- Human computer interaction, Interface classes, Mobile Augmented Reality, Mobile devices, Mobile projection, Projector phones, User interfaces
ASJC Scopus subject areas
- Computer Science(all)
- Human-Computer Interaction
Cite this
- Standard
- Harvard
- Apa
- Vancouver
- BibTeX
- RIS
In: International Journal of Mobile Human Computer Interaction, Vol. 2, No. 3, 2010, p. 1-14.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Projector Phones
T2 - A New Class of Interfaces for Augmented Reality
AU - Löchtefeld, Markus
AU - Schöning, Johannes
AU - Rohs, Michael
AU - Krüger, Antonio
N1 - Publisher Copyright: Copyright © 2010, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Copyright: Copyright 2015 Elsevier B.V., All rights reserved.
PY - 2010
Y1 - 2010
N2 - With the miniaturization ofprojection technology, the integration of tiny projection units into mobile devices is no longer fiction: therefore, such integrated projectors in mobile devices could make mobile projection ubiquitous. These phones will have the ability to project large-scale information onto any surfaces in the real world, and by doing so, the interaction space of the mobile device can be considerably expanded. In addition, physical objects in the environment can be augmented with additional information, which can support interaction concepts that are not even possible on modem desktop computers today. The authors believe that mobile cam era-projector units can form a promising interface type for mobile Augmented Reality (AR) applications, thus, this paper identifies different application classes of such interfaces. In addition, different spatial setups of camera and projector units will have an effect on the possible applications and the interaction space with the focus on the augmentation of rval word objects in the environment. This paper presents two examples of applications for mobile camera-projector units and different hardware prototypes that allow augmentation of real world objects.
AB - With the miniaturization ofprojection technology, the integration of tiny projection units into mobile devices is no longer fiction: therefore, such integrated projectors in mobile devices could make mobile projection ubiquitous. These phones will have the ability to project large-scale information onto any surfaces in the real world, and by doing so, the interaction space of the mobile device can be considerably expanded. In addition, physical objects in the environment can be augmented with additional information, which can support interaction concepts that are not even possible on modem desktop computers today. The authors believe that mobile cam era-projector units can form a promising interface type for mobile Augmented Reality (AR) applications, thus, this paper identifies different application classes of such interfaces. In addition, different spatial setups of camera and projector units will have an effect on the possible applications and the interaction space with the focus on the augmentation of rval word objects in the environment. This paper presents two examples of applications for mobile camera-projector units and different hardware prototypes that allow augmentation of real world objects.
KW - Human computer interaction
KW - Interface classes
KW - Mobile Augmented Reality
KW - Mobile devices
KW - Mobile projection
KW - Projector phones
KW - User interfaces
UR - http://www.scopus.com/inward/record.url?scp=84865687385&partnerID=8YFLogxK
U2 - 10.4018/jmhci.2010070101
DO - 10.4018/jmhci.2010070101
M3 - Article
AN - SCOPUS:84865687385
VL - 2
SP - 1
EP - 14
JO - International Journal of Mobile Human Computer Interaction
JF - International Journal of Mobile Human Computer Interaction
SN - 1942-390X
IS - 3
ER -