Details
Original language | English |
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Title of host publication | Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020 |
Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
Place of Publication | New York |
Number of pages | 4 |
ISBN (electronic) | 9781450388078 |
Publication status | Published - 15 Sept 2020 |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 |
Publication series
Name | PervasiveHealth: Pervasive Computing Technologies for Healthcare |
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ISSN (Print) | 2153-1633 |
Abstract
Visual effects are used in commercial video games to enhance the players' perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players' perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players' stress perception without negatively effecting perceived presence and without increasing simulator sickness.
Keywords
- presence, simulator sickness, stress, video games, visual effects, VR
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Networks and Communications
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Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. New York, 2020. 58 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Intensifying Stress Perception Using Visual Effects in VR Games
AU - Misztal, Sebastian
AU - Carbonell, Guillermo
AU - Zander, Lysann
AU - Schild, Jonas
N1 - Funding Information: This work was carried out within the project ViTAWiN, funded by the German Federal Ministry of Education and Research (BMBF, FKZ 01PV18006). Artur Ritter also contributed to this work.
PY - 2020/9/15
Y1 - 2020/9/15
N2 - Visual effects are used in commercial video games to enhance the players' perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players' perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players' stress perception without negatively effecting perceived presence and without increasing simulator sickness.
AB - Visual effects are used in commercial video games to enhance the players' perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players' perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players' stress perception without negatively effecting perceived presence and without increasing simulator sickness.
KW - presence
KW - simulator sickness
KW - stress
KW - video games
KW - visual effects
KW - VR
UR - http://www.scopus.com/inward/record.url?scp=85092280194&partnerID=8YFLogxK
U2 - 10.1145/3402942.3409781
DO - 10.1145/3402942.3409781
M3 - Conference contribution
AN - SCOPUS:85092280194
T3 - PervasiveHealth: Pervasive Computing Technologies for Healthcare
BT - Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
A2 - Yannakakis, Georgios N.
A2 - Liapis, Antonios
A2 - Penny, Kyburz
A2 - Volz, Vanessa
A2 - Khosmood, Foaad
A2 - Lopes, Phil
CY - New York
T2 - 15th International Conference on the Foundations of Digital Games, FDG 2020
Y2 - 15 September 2020 through 18 September 2020
ER -