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Immersive Networked Music Performance: Impact of Extended Reality on the Quality of Experience

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Authors

  • Robert Hupke
  • Stephan Preihs
  • Jurgen Peissig

Details

Original languageEnglish
Title of host publicationIEEE 5th International Symposium on the Internet of Sounds
Subtitle of host publication IS2 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages9
ISBN (electronic)9798350366525
ISBN (print)979-8-3503-6653-2
Publication statusPublished - 30 Sept 2024
Event5th IEEE International Symposium on the Internet of Sounds, IS2 2024 - Erlangen, Germany
Duration: 30 Sept 20242 Oct 2024

Abstract

The potential of integrating extended reality (XR) and spatial audio into immersive networked music performance (INMP) systems has not yet been the subject of extensive research. The advantages of a visual representation based on the transmission of position-dependent metadata seem to be evident, not just in terms of lower transmission latency. It enables the transformation of a virtual environment with spatial audio into an extended reality environment (XRE), simulating the experience of making music together in the same room. A rhythm-based experiment was conducted with 18 pairs of participants, using several XREs of the Immersive Room ExtensioN Environment (IRENE) system, an immersive real-Time system combining virtual reality with telepresence and providing spatial audio for an enhanced immersive experience. The experiment evaluated the influence of the XR system on participants' perceived quality of experience (QoE) and musical outcome. Results show a clear trend that the XREs of the IRENE system enhance participants' perceived coherence and immersion, as well as the overall perceived QoE, while having a minimal impact on the musical outcome. This study provides valuable insights into the benefits and challenges of using XR in NMP, contributing to a deeper understanding of how immersive technologies can improve networked music collaboration.

Keywords

    Extended Reality, Immersive Networked Music Performance, Quality of Experience, Spatial Audio, Virtual Reality

ASJC Scopus subject areas

Cite this

Immersive Networked Music Performance: Impact of Extended Reality on the Quality of Experience. / Hupke, Robert; Preihs, Stephan; Peissig, Jurgen.
IEEE 5th International Symposium on the Internet of Sounds: IS2 2024. Institute of Electrical and Electronics Engineers Inc., 2024.

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Hupke, R, Preihs, S & Peissig, J 2024, Immersive Networked Music Performance: Impact of Extended Reality on the Quality of Experience. in IEEE 5th International Symposium on the Internet of Sounds: IS2 2024. Institute of Electrical and Electronics Engineers Inc., 5th IEEE International Symposium on the Internet of Sounds, IS2 2024, Erlangen, Germany, 30 Sept 2024. https://doi.org/10.1109/IS262782.2024.10704092
Hupke, R., Preihs, S., & Peissig, J. (2024). Immersive Networked Music Performance: Impact of Extended Reality on the Quality of Experience. In IEEE 5th International Symposium on the Internet of Sounds: IS2 2024 Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/IS262782.2024.10704092
Hupke R, Preihs S, Peissig J. Immersive Networked Music Performance: Impact of Extended Reality on the Quality of Experience. In IEEE 5th International Symposium on the Internet of Sounds: IS2 2024. Institute of Electrical and Electronics Engineers Inc. 2024 doi: 10.1109/IS262782.2024.10704092
Hupke, Robert ; Preihs, Stephan ; Peissig, Jurgen. / Immersive Networked Music Performance : Impact of Extended Reality on the Quality of Experience. IEEE 5th International Symposium on the Internet of Sounds: IS2 2024. Institute of Electrical and Electronics Engineers Inc., 2024.
Download
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