Details
Original language | English |
---|---|
Title of host publication | CHI EA '16 |
Subtitle of host publication | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery (ACM) |
Pages | 2533-2539 |
Number of pages | 7 |
ISBN (electronic) | 9781450340823 |
Publication status | Published - 7 May 2016 |
Event | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 |
Abstract
Current generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. We present HapticHead, a system utilizing 20 vibration motors distributed in three concentric ellipses around the head to give intuitive haptic guidance hints and to increase immersion for VR and AR applications. Our user study indicates that HapticHead is both faster (mean=3.7s, SD=2.3s vs. mean=7.8s, SD=5.0s) and more precise (92.7% vs. 44.9% hit rate) than auditory feedback for the purpose of finding virtual objects in 3D space around the user. The baseline of visual feedback is - as expected - more precise (99.9% hit rate) and faster (mean=1.5s, SD=0.6s) in comparison but there are many applications in which visual feedback is not desirable or available due to lighting conditions, visual overload, or visual impairments.
Keywords
- Augmented reality, Games, Guidance, Haptic feedback, Immersion, Navigation, Vibrotactile, Virtual reality
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
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CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery (ACM), 2016. p. 2533-2539.
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - HapticHead
T2 - 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
AU - Kaul, Oliver Beren
AU - Rohs, Michael
N1 - Publisher Copyright: © 2016 Authors. Copyright: Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2016/5/7
Y1 - 2016/5/7
N2 - Current generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. We present HapticHead, a system utilizing 20 vibration motors distributed in three concentric ellipses around the head to give intuitive haptic guidance hints and to increase immersion for VR and AR applications. Our user study indicates that HapticHead is both faster (mean=3.7s, SD=2.3s vs. mean=7.8s, SD=5.0s) and more precise (92.7% vs. 44.9% hit rate) than auditory feedback for the purpose of finding virtual objects in 3D space around the user. The baseline of visual feedback is - as expected - more precise (99.9% hit rate) and faster (mean=1.5s, SD=0.6s) in comparison but there are many applications in which visual feedback is not desirable or available due to lighting conditions, visual overload, or visual impairments.
AB - Current generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. We present HapticHead, a system utilizing 20 vibration motors distributed in three concentric ellipses around the head to give intuitive haptic guidance hints and to increase immersion for VR and AR applications. Our user study indicates that HapticHead is both faster (mean=3.7s, SD=2.3s vs. mean=7.8s, SD=5.0s) and more precise (92.7% vs. 44.9% hit rate) than auditory feedback for the purpose of finding virtual objects in 3D space around the user. The baseline of visual feedback is - as expected - more precise (99.9% hit rate) and faster (mean=1.5s, SD=0.6s) in comparison but there are many applications in which visual feedback is not desirable or available due to lighting conditions, visual overload, or visual impairments.
KW - Augmented reality
KW - Games
KW - Guidance
KW - Haptic feedback
KW - Immersion
KW - Navigation
KW - Vibrotactile
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84978838977&partnerID=8YFLogxK
U2 - 10.1145/2851581.2892355
DO - 10.1145/2851581.2892355
M3 - Conference contribution
AN - SCOPUS:84978838977
SP - 2533
EP - 2539
BT - CHI EA '16
PB - Association for Computing Machinery (ACM)
Y2 - 7 May 2016 through 12 May 2016
ER -