Details
Original language | English |
---|---|
Article number | 104258 |
Journal | Computers and Graphics |
Volume | 130 |
Early online date | 5 Jun 2025 |
Publication status | E-pub ahead of print - 5 Jun 2025 |
Abstract
Immersive virtual reality (VR) is used for various types of learning content. One fundamental but challenging part of VR applications are suitable interaction techniques. In this work, we use the example of interactive nuclide charts to investigate interaction techniques in VR. For this purpose, four variants of visualising an interactive nuclide chart for decay rows in a VR environment were implemented: The floor-freehand variant offers the possibility to move freely on the chart, the floor-controller variant enables teleportation to nuclides using the controller, the wall-freehand variant uses hand gestures to select nuclides, and the wall-controller variant also uses the controller to select nuclides on the wall. Our user study with 24 participants indicated that the wall-controller variant was favoured in terms of usability and user experience.
Keywords
- Education, Human computer interaction (HCI), Interactive learning environments, Nuclide chart, Physical sciences and engineering, Radiochemistry, Usability, Virtual reality
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Signal Processing
- Engineering(all)
- General Engineering
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
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In: Computers and Graphics, Vol. 130, 104258, 08.2025.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Exploration of interactive nuclide chart visualisations in virtual reality for physics education
AU - Zöllner, Janine
AU - Preim, Bernhard
AU - Vahlbruch, Jan Willem
AU - Pottgießer, Vivien
AU - Saalfeld, Patrick
N1 - Publisher Copyright: © 2025 The Authors
PY - 2025/6/5
Y1 - 2025/6/5
N2 - Immersive virtual reality (VR) is used for various types of learning content. One fundamental but challenging part of VR applications are suitable interaction techniques. In this work, we use the example of interactive nuclide charts to investigate interaction techniques in VR. For this purpose, four variants of visualising an interactive nuclide chart for decay rows in a VR environment were implemented: The floor-freehand variant offers the possibility to move freely on the chart, the floor-controller variant enables teleportation to nuclides using the controller, the wall-freehand variant uses hand gestures to select nuclides, and the wall-controller variant also uses the controller to select nuclides on the wall. Our user study with 24 participants indicated that the wall-controller variant was favoured in terms of usability and user experience.
AB - Immersive virtual reality (VR) is used for various types of learning content. One fundamental but challenging part of VR applications are suitable interaction techniques. In this work, we use the example of interactive nuclide charts to investigate interaction techniques in VR. For this purpose, four variants of visualising an interactive nuclide chart for decay rows in a VR environment were implemented: The floor-freehand variant offers the possibility to move freely on the chart, the floor-controller variant enables teleportation to nuclides using the controller, the wall-freehand variant uses hand gestures to select nuclides, and the wall-controller variant also uses the controller to select nuclides on the wall. Our user study with 24 participants indicated that the wall-controller variant was favoured in terms of usability and user experience.
KW - Education
KW - Human computer interaction (HCI)
KW - Interactive learning environments
KW - Nuclide chart
KW - Physical sciences and engineering
KW - Radiochemistry
KW - Usability
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=105007556134&partnerID=8YFLogxK
U2 - 10.1016/j.cag.2025.104258
DO - 10.1016/j.cag.2025.104258
M3 - Article
AN - SCOPUS:105007556134
VL - 130
JO - Computers and Graphics
JF - Computers and Graphics
SN - 0097-8493
M1 - 104258
ER -