Predicting cards using a fuzzy multiset clustering of decks

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Autoren

Externe Organisationen

  • Queen Mary University of London
  • Otto-von-Guericke-Universität Magdeburg
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Seiten (von - bis)1207-1217
Seitenumfang11
FachzeitschriftInternational Journal of Computational Intelligence Systems
Jahrgang13
Ausgabenummer1
Frühes Online-Datum18 Aug. 2020
PublikationsstatusVeröffentlicht - 2020
Extern publiziertJa

Abstract

Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable sce-narios agent’s require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game’s current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.

ASJC Scopus Sachgebiete

Zitieren

Predicting cards using a fuzzy multiset clustering of decks. / Dockhorn, Alexander; Kruse, Rudolf.
in: International Journal of Computational Intelligence Systems, Jahrgang 13, Nr. 1, 2020, S. 1207-1217.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Dockhorn A, Kruse R. Predicting cards using a fuzzy multiset clustering of decks. International Journal of Computational Intelligence Systems. 2020;13(1):1207-1217. Epub 2020 Aug 18. doi: 10.2991/ijcis.d.200805.001
Download
@article{91949f3b9b114e7794f08b0c51165ce8,
title = "Predicting cards using a fuzzy multiset clustering of decks",
abstract = "Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable sce-narios agent{\textquoteright}s require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game{\textquoteright}s current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.",
keywords = "Clustering, Deck analysis, Fuzzy multisets, Hearthstone",
author = "Alexander Dockhorn and Rudolf Kruse",
year = "2020",
doi = "10.2991/ijcis.d.200805.001",
language = "English",
volume = "13",
pages = "1207--1217",
journal = "International Journal of Computational Intelligence Systems",
issn = "1875-6891",
publisher = "Atlantis Press SARL",
number = "1",

}

Download

TY - JOUR

T1 - Predicting cards using a fuzzy multiset clustering of decks

AU - Dockhorn, Alexander

AU - Kruse, Rudolf

PY - 2020

Y1 - 2020

N2 - Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable sce-narios agent’s require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game’s current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.

AB - Search-based agents have shown to perform well in many game-based applications. In the context of partially-observable sce-narios agent’s require the state to be fully determinized. Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game’s current state, and therefore, renders the search ineffective. In this paper, we propose the use of a (fuzzy) multiset representation to describe frequently played decks. Extracted deck prototypes have shown to match human expert labels well and seem to serve as an efficient abstraction of the deck space. We further show that such deck prototypes allow the agent to predict upcoming cards with high accuracy, therefore, allowing more accurate sampling procedures for search-based agents.

KW - Clustering

KW - Deck analysis

KW - Fuzzy multisets

KW - Hearthstone

UR - http://www.scopus.com/inward/record.url?scp=85091479000&partnerID=8YFLogxK

U2 - 10.2991/ijcis.d.200805.001

DO - 10.2991/ijcis.d.200805.001

M3 - Article

AN - SCOPUS:85091479000

VL - 13

SP - 1207

EP - 1217

JO - International Journal of Computational Intelligence Systems

JF - International Journal of Computational Intelligence Systems

SN - 1875-6891

IS - 1

ER -

Von denselben Autoren