Learning skeletons for shape and pose

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Autoren

Externe Organisationen

  • Max-Planck-Institut für Informatik
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Details

OriginalspracheEnglisch
Titel des SammelwerksProceedings of I3D 2010
UntertitelThe 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Seiten23-30
Seitenumfang8
PublikationsstatusVeröffentlicht - Feb. 2010
Veranstaltung2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010 - Washington, DC, USA / Vereinigte Staaten
Dauer: 19 Feb. 201021 Feb. 2010

Publikationsreihe

NameProceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Abstract

In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. In contrast to other methods, we are able to simultaneously take examples of different subjects into account, which improves the robustness of the estimation. It is additionally possible to generate a skeleton that primarily describes variations in body shape instead of pose. The shape skeleton can then be combined with a regular pose varying skeleton. That way pose and body shape can be controlled simultaneously but separately. As this skeleton is technically still just a skinned rigid skeleton, compatibility with major modelling packages and game engines is retained. We further present an approach for synthesizing a suitable bind shape that additionally improves the accuracy of the generated model.

ASJC Scopus Sachgebiete

Zitieren

Learning skeletons for shape and pose. / Hasler, Nils; Thormählen, Thorsten; Rosenhahn, Bodo et al.
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2010. S. 23-30 (Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games).

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Hasler, N, Thormählen, T, Rosenhahn, B & Seidel, HP 2010, Learning skeletons for shape and pose. in Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, S. 23-30, 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, USA / Vereinigte Staaten, 19 Feb. 2010. https://doi.org/10.1145/1730804.1730809
Hasler, N., Thormählen, T., Rosenhahn, B., & Seidel, H. P. (2010). Learning skeletons for shape and pose. In Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (S. 23-30). (Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games). https://doi.org/10.1145/1730804.1730809
Hasler N, Thormählen T, Rosenhahn B, Seidel HP. Learning skeletons for shape and pose. in Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2010. S. 23-30. (Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games). doi: 10.1145/1730804.1730809
Hasler, Nils ; Thormählen, Thorsten ; Rosenhahn, Bodo et al. / Learning skeletons for shape and pose. Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2010. S. 23-30 (Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games).
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AU - Seidel, Hans Peter

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