Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | 3DUI |
Untertitel | IEEE Symposium on 3D User Interfaces 2010 |
Seiten | 111-114 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 29 Apr. 2010 |
Extern publiziert | Ja |
Veranstaltung | IEEE Symposium on 3D User Interfaces 2010, 3DUI 2010 - Waltham, MA, USA / Vereinigte Staaten Dauer: 20 März 2010 → 21 März 2010 |
Abstract
Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the "iPhone Sandwich," which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.
ASJC Scopus Sachgebiete
- Informatik (insg.)
- Mensch-Maschine-Interaktion
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- Harvard
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- BibTex
- RIS
3DUI: IEEE Symposium on 3D User Interfaces 2010. 2010. S. 111-114.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Extending the Virtual Trackball Metaphor to Rear Touch Input
AU - Kratz, Sven
AU - Rohs, Michael
N1 - Copyright: Copyright 2010 Elsevier B.V., All rights reserved.
PY - 2010/4/29
Y1 - 2010/4/29
N2 - Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the "iPhone Sandwich," which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.
AB - Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the "iPhone Sandwich," which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.
KW - H.5.2 [Information Interfaces and Presentation]: User Interfaces - Input devices and strategies, interaction styles, haptic I/O
UR - http://www.scopus.com/inward/record.url?scp=77953060093&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2010.5444712
DO - 10.1109/3DUI.2010.5444712
M3 - Conference contribution
AN - SCOPUS:77953060093
SN - 9781424468447
SP - 111
EP - 114
BT - 3DUI
T2 - IEEE Symposium on 3D User Interfaces 2010, 3DUI 2010
Y2 - 20 March 2010 through 21 March 2010
ER -