Details
Original language | English |
---|---|
Article number | 2 |
Pages (from-to) | 18-35 |
Number of pages | 18 |
Journal | International Journal of Mobile Human Computer Interaction |
Volume | 3 |
Issue number | 4 |
Publication status | Published - 2011 |
Externally published | Yes |
Abstract
Mobile devices are increasingly used in social networking applications and research. So far, there is little work on real-time emotion or opinion sharing in large loosely coupled user communities. One potential area of application is the assessment of widely broadcasted television (TV) shows. The idea of connecting non-collocated TV viewers via telecommunication technologies is referred to as Social TV. Such systems typically include set-top boxes for supporting the collaboration. In this work the authors investigated whether mobile phones can be used as an additional channel for sharing opinions, emotional responses, and TV-related experiences in real-time. To gain insight into this area, an Android app was developed for giving real-time feedback during soccer games and to create ad hoc fan groups. This paper presents results on rating activity during games and discusses experiences with deploying this app over four weeks during soccer World Cup. In doing so, challenges and opportunities faced are highlighted and an outlook on future work in this area is given.
Keywords
- Mobile applications, Mobile social networking, Opinion sharing, Real-time feedback, Sports
ASJC Scopus subject areas
- Computer Science(all)
- Human-Computer Interaction
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In: International Journal of Mobile Human Computer Interaction, Vol. 3, No. 4, 2, 2011, p. 18-35.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - WorldCupinion
T2 - Experiences with an Android App for Real-Time Opinion Sharing During Soccer World Cup Games
AU - Schleicher, Robert
AU - Shirazi, Alireza Sahami
AU - Rohs, Michael
AU - Kratz, Sven
AU - Schmidt, Albrecht
N1 - Publisher Copyright: Copyright © 2011 IGI Global. Copyright: Copyright 2015 Elsevier B.V., All rights reserved.
PY - 2011
Y1 - 2011
N2 - Mobile devices are increasingly used in social networking applications and research. So far, there is little work on real-time emotion or opinion sharing in large loosely coupled user communities. One potential area of application is the assessment of widely broadcasted television (TV) shows. The idea of connecting non-collocated TV viewers via telecommunication technologies is referred to as Social TV. Such systems typically include set-top boxes for supporting the collaboration. In this work the authors investigated whether mobile phones can be used as an additional channel for sharing opinions, emotional responses, and TV-related experiences in real-time. To gain insight into this area, an Android app was developed for giving real-time feedback during soccer games and to create ad hoc fan groups. This paper presents results on rating activity during games and discusses experiences with deploying this app over four weeks during soccer World Cup. In doing so, challenges and opportunities faced are highlighted and an outlook on future work in this area is given.
AB - Mobile devices are increasingly used in social networking applications and research. So far, there is little work on real-time emotion or opinion sharing in large loosely coupled user communities. One potential area of application is the assessment of widely broadcasted television (TV) shows. The idea of connecting non-collocated TV viewers via telecommunication technologies is referred to as Social TV. Such systems typically include set-top boxes for supporting the collaboration. In this work the authors investigated whether mobile phones can be used as an additional channel for sharing opinions, emotional responses, and TV-related experiences in real-time. To gain insight into this area, an Android app was developed for giving real-time feedback during soccer games and to create ad hoc fan groups. This paper presents results on rating activity during games and discusses experiences with deploying this app over four weeks during soccer World Cup. In doing so, challenges and opportunities faced are highlighted and an outlook on future work in this area is given.
KW - Mobile applications
KW - Mobile social networking
KW - Opinion sharing
KW - Real-time feedback
KW - Sports
UR - http://www.scopus.com/inward/record.url?scp=84944684438&partnerID=8YFLogxK
U2 - 10.4018/jmhci.2011100102
DO - 10.4018/jmhci.2011100102
M3 - Article
AN - SCOPUS:84944684438
VL - 3
SP - 18
EP - 35
JO - International Journal of Mobile Human Computer Interaction
JF - International Journal of Mobile Human Computer Interaction
SN - 1942-390X
IS - 4
M1 - 2
ER -