Details
Original language | English |
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Title of host publication | Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020 |
Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
Place of Publication | New York |
Number of pages | 12 |
ISBN (electronic) | 9781450388078 |
Publication status | Published - 15 Sept 2020 |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 |
Publication series
Name | PervasiveHealth: Pervasive Computing Technologies for Healthcare |
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ISSN (Print) | 2153-1633 |
Abstract
Performing jumps in 3D video games from first-person perspective can be excessively challenging because of the difficulty of estimating distances and lack of precision. To address this problem, we created a jumping assistance tool called jumphair that dynamically visualizes distances between the player character and forthcoming edges before performing a jump. Our aim was to create a jumping assistance that helps players to enhance their distance perception for performing their jumps more successfully without being distracted by the tool. We integrated the jumphair into a self-developed video game called Couch Jumper and evaluated user performance and user experience in comparison to using a static icon in two user studies (each N = 30) on a 2D display and a 3D head-mounted display (HMD), respectively. On a 2D output device, results show that the jumphair can improve jumping performances without distracting players. The jumphair is also rated helpful and can be considered an accepted game element. When used on a 3D HMD, the jumphair did not yield advantages in terms of jumping performances in its current implementation but significantly reduced simulator sickness. Our studies have implications for game research and for interface design in first-person video games with jumping mechanics.
Keywords
- distance estimation, first-person video games, graphical user interface, head-mounted display, jumping, virtual reality, visual assistance
ASJC Scopus subject areas
- Computer Science(all)
- Software
- Computer Science(all)
- Human-Computer Interaction
- Computer Science(all)
- Computer Vision and Pattern Recognition
- Computer Science(all)
- Computer Networks and Communications
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Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. New York, 2020. 50 (PervasiveHealth: Pervasive Computing Technologies for Healthcare).
Research output: Chapter in book/report/conference proceeding › Conference contribution › Research › peer review
}
TY - GEN
T1 - Jumphair
T2 - 15th International Conference on the Foundations of Digital Games, FDG 2020
AU - Misztal, Sebastian
AU - Carbonell, Guillermo
AU - Zander, Lysann
AU - Schild, Jonas
N1 - Funding Information: This work was carried out within the project ViTAWiN, funded by the German Federal Ministry of Education and Research (BMBF, FKZ 01PV18006). Besides the authors, the following people have contributed to this work: Konstantin Wegner, Kevin Tchouente.
PY - 2020/9/15
Y1 - 2020/9/15
N2 - Performing jumps in 3D video games from first-person perspective can be excessively challenging because of the difficulty of estimating distances and lack of precision. To address this problem, we created a jumping assistance tool called jumphair that dynamically visualizes distances between the player character and forthcoming edges before performing a jump. Our aim was to create a jumping assistance that helps players to enhance their distance perception for performing their jumps more successfully without being distracted by the tool. We integrated the jumphair into a self-developed video game called Couch Jumper and evaluated user performance and user experience in comparison to using a static icon in two user studies (each N = 30) on a 2D display and a 3D head-mounted display (HMD), respectively. On a 2D output device, results show that the jumphair can improve jumping performances without distracting players. The jumphair is also rated helpful and can be considered an accepted game element. When used on a 3D HMD, the jumphair did not yield advantages in terms of jumping performances in its current implementation but significantly reduced simulator sickness. Our studies have implications for game research and for interface design in first-person video games with jumping mechanics.
AB - Performing jumps in 3D video games from first-person perspective can be excessively challenging because of the difficulty of estimating distances and lack of precision. To address this problem, we created a jumping assistance tool called jumphair that dynamically visualizes distances between the player character and forthcoming edges before performing a jump. Our aim was to create a jumping assistance that helps players to enhance their distance perception for performing their jumps more successfully without being distracted by the tool. We integrated the jumphair into a self-developed video game called Couch Jumper and evaluated user performance and user experience in comparison to using a static icon in two user studies (each N = 30) on a 2D display and a 3D head-mounted display (HMD), respectively. On a 2D output device, results show that the jumphair can improve jumping performances without distracting players. The jumphair is also rated helpful and can be considered an accepted game element. When used on a 3D HMD, the jumphair did not yield advantages in terms of jumping performances in its current implementation but significantly reduced simulator sickness. Our studies have implications for game research and for interface design in first-person video games with jumping mechanics.
KW - distance estimation
KW - first-person video games
KW - graphical user interface
KW - head-mounted display
KW - jumping
KW - virtual reality
KW - visual assistance
UR - http://www.scopus.com/inward/record.url?scp=85092298119&partnerID=8YFLogxK
U2 - 10.1145/3402942.3403020
DO - 10.1145/3402942.3403020
M3 - Conference contribution
AN - SCOPUS:85092298119
T3 - PervasiveHealth: Pervasive Computing Technologies for Healthcare
BT - Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
A2 - Yannakakis, Georgios N.
A2 - Liapis, Antonios
A2 - Penny, Kyburz
A2 - Volz, Vanessa
A2 - Khosmood, Foaad
A2 - Lopes, Phil
CY - New York
Y2 - 15 September 2020 through 18 September 2020
ER -