Details
Original language | English |
---|---|
Pages (from-to) | 53-61 |
Number of pages | 9 |
Journal | Journal of Digital Landscape Architecture |
Volume | 2025 |
Issue number | 10 |
Publication status | Published - Oct 2025 |
Abstract
Long-term success in landscape planning and ecosystem restoration relies on continuous engagement, exploring alternatives, and collaborative creation and design to develop sustainable spaces. However, stakeholders often struggle to contribute effectively due to limited ecological knowledge and planning experience, making it difficult to select strategies and anticipate outcomes. Leveraging video game engine technologies that integrate environmental data, models, planning rules, and interactive 3D visualizations, this study introduces an ecology-integrated gaming tool. The tool automates the generation of landscape elements, including local vegetation communities, and allows users to explore and combine land-use and restoration strategies for given areas. This paper outlines the tool’s development workflow, including modeling and visualizing current landscapes, developing Procedural Content Generation (PCG) graphs for automated generation, and integrating generated content with Graphical User Interface for interactive co-design. It concludes by highlighting the tool’s potential to enhance collaborative landscape design and participatory restoration while discussing future prospects.
Keywords
- Co-design, ecosystem restoration, participation, procedural content generation (PCG), vegetation community
ASJC Scopus subject areas
- Social Sciences(all)
- Geography, Planning and Development
- Engineering(all)
- Architecture
- Computer Science(all)
- Computer Science Applications
- Environmental Science(all)
- Nature and Landscape Conservation
Sustainable Development Goals
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In: Journal of Digital Landscape Architecture, Vol. 2025, No. 10, 10.2025, p. 53-61.
Research output: Contribution to journal › Article › Research › peer review
}
TY - JOUR
T1 - Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design
AU - Zhai, Xuezhu
AU - Dray, Anne Giger
AU - Bach, Peter Marcus
AU - Buchecker, Matthias
AU - Ghazoul, Jaboury
AU - Kleinschroth, Fritz
N1 - Publisher Copyright: © 2025, VDE VERLAG GMBH. All rights reserved.
PY - 2025/10
Y1 - 2025/10
N2 - Long-term success in landscape planning and ecosystem restoration relies on continuous engagement, exploring alternatives, and collaborative creation and design to develop sustainable spaces. However, stakeholders often struggle to contribute effectively due to limited ecological knowledge and planning experience, making it difficult to select strategies and anticipate outcomes. Leveraging video game engine technologies that integrate environmental data, models, planning rules, and interactive 3D visualizations, this study introduces an ecology-integrated gaming tool. The tool automates the generation of landscape elements, including local vegetation communities, and allows users to explore and combine land-use and restoration strategies for given areas. This paper outlines the tool’s development workflow, including modeling and visualizing current landscapes, developing Procedural Content Generation (PCG) graphs for automated generation, and integrating generated content with Graphical User Interface for interactive co-design. It concludes by highlighting the tool’s potential to enhance collaborative landscape design and participatory restoration while discussing future prospects.
AB - Long-term success in landscape planning and ecosystem restoration relies on continuous engagement, exploring alternatives, and collaborative creation and design to develop sustainable spaces. However, stakeholders often struggle to contribute effectively due to limited ecological knowledge and planning experience, making it difficult to select strategies and anticipate outcomes. Leveraging video game engine technologies that integrate environmental data, models, planning rules, and interactive 3D visualizations, this study introduces an ecology-integrated gaming tool. The tool automates the generation of landscape elements, including local vegetation communities, and allows users to explore and combine land-use and restoration strategies for given areas. This paper outlines the tool’s development workflow, including modeling and visualizing current landscapes, developing Procedural Content Generation (PCG) graphs for automated generation, and integrating generated content with Graphical User Interface for interactive co-design. It concludes by highlighting the tool’s potential to enhance collaborative landscape design and participatory restoration while discussing future prospects.
KW - Co-design
KW - ecosystem restoration
KW - participation
KW - procedural content generation (PCG)
KW - vegetation community
UR - http://www.scopus.com/inward/record.url?scp=105007681142&partnerID=8YFLogxK
U2 - 10.14627/537754006
DO - 10.14627/537754006
M3 - Article
AN - SCOPUS:105007681142
VL - 2025
SP - 53
EP - 61
JO - Journal of Digital Landscape Architecture
JF - Journal of Digital Landscape Architecture
SN - 2367-4253
IS - 10
ER -