Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design

Research output: Contribution to journalArticleResearchpeer review

Authors

  • Xuezhu Zhai
  • Anne Giger Dray
  • Peter Marcus Bach
  • Matthias Buchecker
  • Jaboury Ghazoul
  • Fritz Kleinschroth

Research Organisations

External Research Organisations

  • ETH Zurich
  • Monash University
  • EdenCT
  • Swiss Federal Institute for Forest, Snow and Landscape Research (WSL)
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Details

Original languageEnglish
Pages (from-to)53-61
Number of pages9
JournalJournal of Digital Landscape Architecture
Volume2025
Issue number10
Publication statusPublished - Oct 2025

Abstract

Long-term success in landscape planning and ecosystem restoration relies on continuous engagement, exploring alternatives, and collaborative creation and design to develop sustainable spaces. However, stakeholders often struggle to contribute effectively due to limited ecological knowledge and planning experience, making it difficult to select strategies and anticipate outcomes. Leveraging video game engine technologies that integrate environmental data, models, planning rules, and interactive 3D visualizations, this study introduces an ecology-integrated gaming tool. The tool automates the generation of landscape elements, including local vegetation communities, and allows users to explore and combine land-use and restoration strategies for given areas. This paper outlines the tool’s development workflow, including modeling and visualizing current landscapes, developing Procedural Content Generation (PCG) graphs for automated generation, and integrating generated content with Graphical User Interface for interactive co-design. It concludes by highlighting the tool’s potential to enhance collaborative landscape design and participatory restoration while discussing future prospects.

Keywords

    Co-design, ecosystem restoration, participation, procedural content generation (PCG), vegetation community

ASJC Scopus subject areas

Sustainable Development Goals

Cite this

Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. / Zhai, Xuezhu; Dray, Anne Giger; Bach, Peter Marcus et al.
In: Journal of Digital Landscape Architecture, Vol. 2025, No. 10, 10.2025, p. 53-61.

Research output: Contribution to journalArticleResearchpeer review

Zhai, X, Dray, AG, Bach, PM, Buchecker, M, Ghazoul, J & Kleinschroth, F 2025, 'Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design', Journal of Digital Landscape Architecture, vol. 2025, no. 10, pp. 53-61. https://doi.org/10.14627/537754006
Zhai, X., Dray, A. G., Bach, P. M., Buchecker, M., Ghazoul, J., & Kleinschroth, F. (2025). Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. Journal of Digital Landscape Architecture, 2025(10), 53-61. https://doi.org/10.14627/537754006
Zhai X, Dray AG, Bach PM, Buchecker M, Ghazoul J, Kleinschroth F. Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. Journal of Digital Landscape Architecture. 2025 Oct;2025(10):53-61. doi: 10.14627/537754006
Zhai, Xuezhu ; Dray, Anne Giger ; Bach, Peter Marcus et al. / Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. In: Journal of Digital Landscape Architecture. 2025 ; Vol. 2025, No. 10. pp. 53-61.
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