Details
Originalsprache | Englisch |
---|---|
Titel des Sammelwerks | TEI '12 |
Untertitel | Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction |
Seiten | 309-312 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 19 Feb. 2012 |
Extern publiziert | Ja |
Veranstaltung | 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012 - Kingston, ON, Kanada Dauer: 19 Feb. 2012 → 22 Feb. 2012 |
Abstract
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial in getting the right design. The problem is that it is difficult for the average interaction designer to develop such physical prototypes. They require a substantial amount time and effort to physically model the tangibles, and expertise in electronics to instrument them. Thus prototyping is sometimes handed off to specialists, or is limited to only a few design iterations and alternative designs. Our solution contributes a low fidelity prototyping approach that is time and cost effective, and that requires no electronics knowledge. First, we supply non-specialists with cardboard forms to create tangibles. Second, we have them draw lines on it via conductive ink, which makes their objects recognizable by the capacitive touch screen. They can then apply routine programming to recognize these tangibles and thus iterate over various designs.
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TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. 2012. S. 309-312.
Publikation: Beitrag in Buch/Bericht/Sammelwerk/Konferenzband › Aufsatz in Konferenzband › Forschung › Peer-Review
}
TY - GEN
T1 - Sketch-a-TUI
T2 - 6th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2012
AU - Wiethoff, Alexander
AU - Schneider, Hanna
AU - Rohs, Michael
AU - Butz, Andreas
AU - Greenberg, Saul
N1 - Copyright: Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2012/2/19
Y1 - 2012/2/19
N2 - Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial in getting the right design. The problem is that it is difficult for the average interaction designer to develop such physical prototypes. They require a substantial amount time and effort to physically model the tangibles, and expertise in electronics to instrument them. Thus prototyping is sometimes handed off to specialists, or is limited to only a few design iterations and alternative designs. Our solution contributes a low fidelity prototyping approach that is time and cost effective, and that requires no electronics knowledge. First, we supply non-specialists with cardboard forms to create tangibles. Second, we have them draw lines on it via conductive ink, which makes their objects recognizable by the capacitive touch screen. They can then apply routine programming to recognize these tangibles and thus iterate over various designs.
AB - Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial in getting the right design. The problem is that it is difficult for the average interaction designer to develop such physical prototypes. They require a substantial amount time and effort to physically model the tangibles, and expertise in electronics to instrument them. Thus prototyping is sometimes handed off to specialists, or is limited to only a few design iterations and alternative designs. Our solution contributes a low fidelity prototyping approach that is time and cost effective, and that requires no electronics knowledge. First, we supply non-specialists with cardboard forms to create tangibles. Second, we have them draw lines on it via conductive ink, which makes their objects recognizable by the capacitive touch screen. They can then apply routine programming to recognize these tangibles and thus iterate over various designs.
KW - Capacitive touch surfaces
KW - Design process
KW - Graspable
KW - Low fidelity
KW - Prototyping
KW - Tangible user interface (TUI)
UR - http://www.scopus.com/inward/record.url?scp=84859078494&partnerID=8YFLogxK
U2 - 10.1145/2148131.2148196
DO - 10.1145/2148131.2148196
M3 - Conference contribution
AN - SCOPUS:84859078494
SN - 9781450311748
SP - 309
EP - 312
BT - TEI '12
Y2 - 19 February 2012 through 22 February 2012
ER -