Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Autorschaft

  • Xuezhu Zhai
  • Anne Giger Dray
  • Peter Marcus Bach
  • Matthias Buchecker
  • Jaboury Ghazoul
  • Fritz Kleinschroth

Organisationseinheiten

Externe Organisationen

  • ETH Zürich
  • Monash University
  • EdenCT
  • Eidg. Forschungsanstalt für Wald, Schnee und Landschaft (WSL)
Forschungs-netzwerk anzeigen

Details

OriginalspracheEnglisch
Seiten (von - bis)53-61
Seitenumfang9
FachzeitschriftJournal of Digital Landscape Architecture
Jahrgang2025
Ausgabenummer10
PublikationsstatusVeröffentlicht - Okt. 2025

Abstract

Long-term success in landscape planning and ecosystem restoration relies on continuous engagement, exploring alternatives, and collaborative creation and design to develop sustainable spaces. However, stakeholders often struggle to contribute effectively due to limited ecological knowledge and planning experience, making it difficult to select strategies and anticipate outcomes. Leveraging video game engine technologies that integrate environmental data, models, planning rules, and interactive 3D visualizations, this study introduces an ecology-integrated gaming tool. The tool automates the generation of landscape elements, including local vegetation communities, and allows users to explore and combine land-use and restoration strategies for given areas. This paper outlines the tool’s development workflow, including modeling and visualizing current landscapes, developing Procedural Content Generation (PCG) graphs for automated generation, and integrating generated content with Graphical User Interface for interactive co-design. It concludes by highlighting the tool’s potential to enhance collaborative landscape design and participatory restoration while discussing future prospects.

ASJC Scopus Sachgebiete

Ziele für nachhaltige Entwicklung

Zitieren

Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. / Zhai, Xuezhu; Dray, Anne Giger; Bach, Peter Marcus et al.
in: Journal of Digital Landscape Architecture, Jahrgang 2025, Nr. 10, 10.2025, S. 53-61.

Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

Zhai, X, Dray, AG, Bach, PM, Buchecker, M, Ghazoul, J & Kleinschroth, F 2025, 'Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design', Journal of Digital Landscape Architecture, Jg. 2025, Nr. 10, S. 53-61. https://doi.org/10.14627/537754006
Zhai, X., Dray, A. G., Bach, P. M., Buchecker, M., Ghazoul, J., & Kleinschroth, F. (2025). Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. Journal of Digital Landscape Architecture, 2025(10), 53-61. https://doi.org/10.14627/537754006
Zhai X, Dray AG, Bach PM, Buchecker M, Ghazoul J, Kleinschroth F. Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. Journal of Digital Landscape Architecture. 2025 Okt;2025(10):53-61. doi: 10.14627/537754006
Zhai, Xuezhu ; Dray, Anne Giger ; Bach, Peter Marcus et al. / Developing an Ecology-Integrated Gaming Tool for Collaborative Landscape Design. in: Journal of Digital Landscape Architecture. 2025 ; Jahrgang 2025, Nr. 10. S. 53-61.
Download
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AU - Buchecker, Matthias

AU - Ghazoul, Jaboury

AU - Kleinschroth, Fritz

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